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Devlog
SoloDesk 95 v0.1.27 — Give Your Characters a Voice and Your Dungeons Some Grip
August 15, 2026
by
warwon
#solo
While the previous update got the launcher organized and cleaned up the desktop furniture, this build is all about making the table come alive: your party members can finally speak for themselves, dun...
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The Launcher Got Out of Its Own Way (And Stop Eating Yourself, Palette)
August 10, 2026
by
warwon
#Solo, #solodesk
Welcome to another dev update for Solodesk 95 ! We've been under the hood cleaning up UI clutter, fixing sneaky bugs, and adding some quality-of-life magic to make your solo gaming sessions smoother t...
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SoloDesk 95 — v0.1.15
August 10, 2026
by
warwon
#Update, #solo, #pointcrawl
The big one this time is pointcrawls: a whole new way to map that doesn't involve drawing a map. Plus exploding dice, stat modifiers that aren't guesswork, and a crash fix worth reading about. Pointcr...
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v0.1.13 - Request, Bug Fixes, and other bits
August 05, 2026
by
warwon
#solo, #update
Exploding dice. Add ! after a die and it re-rolls and adds whenever it lands on its highest face — 3d6! , 5d6!>=5 , 2d6!kh1 . Opt-in per roll, so games that don't use them are untouched, and it beha...
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SoloDesk 95 — v0.1.12 - More STUFF!
August 01, 2026
by
warwon
#solo
A big one this time: real geography for the Hex Mapper, doors and proper dungeon walls for BB3DE, and a batch of quality-of-life fixes across character sheets, dice, and rollable tables. New Features...
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The big one this time: bring your own miniatures. 🗡️
July 07, 2026
by
warwon
#vtt, #stl, #solo, #rpg, #minatures
SoloDesk 95 can now import STL files — the same format your 3D printer uses — straight onto the BB3DE battle board. Drop in a sculpted dragon, a printed hero, whatever's in your files folder, and...
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Chat with the Oracle 🔮
July 02, 2026
by
warwon
#vtt, #vtt solo, #solo, #rpg
You can now just talk to the Oracle instead of hunting for its tab. Type a line into the Session Log and end it with a ? : The corridor forks — I take the left passage. Is the door at the end locked...
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From Programmer Art to Actual Art (and Dice That Sit Still)
July 01, 2026
by
warwon
#vtt, #solo
This one's a glow-up. Less "debug build," more "thing you'd actually want on your screen at 11pm rolling against the dark." 🎨 The whole table got re-skinned. Every object — decks, notes, trackers...
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The Dice Were Loaded (We Fixed Them)
June 30, 2026
by
warwon
#vtt, #dice, #solo
A player said the d20 felt like it rolled low. We checked. They were right. So we put the dice under a microscope — rolling the actual in-game die thousands of times and tallying every face. The ver...
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"Stop Zooming, You Maniac" A Quality-of-Life Patch
June 30, 2026
by
warwon
#vtt, #vtt solo, #solo
A focused round of playtest fixes, aimed squarely at the friction you actually hit at the table. Read your rulebook, jot your notes, and find your way home — without the camera throwing a tantrum...
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Two Archers, One Haunted Spinbox, and a Party That Finally Shows Up
June 29, 2026
by
warwon
Build v0.1.6 — June 28 A playtest-heavy day. Real campaigns shake out real bugs, and this one shook out a bat-out-of-hell-with-a-demon-in-it (technical term, courtesy of QA) — so it got the exorci...
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SoloDesk95-v0.1.5 - Update - DICE!
June 28, 2026
by
warwon
#VTT, #Solo
Looking back at release I am happy with the overall feel however my design notes are endless. Added Dice now render with AA Dice now have themes (under settings) Fantasy, Horror, Space, Lava, etc Abil...
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The Gap and AI
June 28, 2026
by
warwon
#AI, #VTT, #SOLO
SoloDesk 95 launch was a personal project of mine, and I decided to step out of my comfort zone by sharing it with everyone, knowing full well the AI blacklash. I don't have a major issue with AI I th...
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